Emily has found a new pastime in the past few weeks—The World’s Most Massive Virtual World for Kids—otherwise known as the Travels of Wiglington and Wenks. Emily has had great fun making new friends and traveling around this virtual world, playing games and searching for hidden objects. I like that Emily’s playing time is actually learning time. As children travel around the “world,” they learn about geography, famous landmarks, famous people, inventions, and more. As a parent, I appreciate the safety features built into this online community. According to the site, the following features are available:
-filters that disallow URL links, telephone numbers, or addresses
-chat logs that can be monitored by parents
-vulgarities are censored and offenders are banned from the community
-the ability to report inappropriate behavior
As with any online activity, parents should exercise caution and supervision. Despite the built in safety standards, I witnessed bad language with ** (and others threatening to report the offender) and someone spamming another website. I was unable to locate the feature for parents to monitor chat logs. I think the safety standards should be tougher for a child's game.
Much of the game is “fluff”—searching for hidden objects, balloon wars, and shooting galleries. I certainly wouldn’t count this as school time, but it is a fun, recreational activity with some educational components. I think Emily’s favorite aspect of the online world was actually just meeting and chatting with the other players.
The Travels of Wiglington and Wenks is free to play for anyone. However, a membership option is available that offers enhanced game play, including additional costumes, pets, houses, and islands as well as additional quests and game play privileges.
Membership costs range from $5.99 a month to $59.99 a year.
As a member of the TOS Crew, I was given a free one-month membership to Travels of Wiglington and Wenks in order to write this review.